operator bool()
bool
IsNull()
bool
CanUseMirroring()
bool
CanUsePlaylistOverride()
bool
CanUseShuffle()
bool
CanUseTrainingUIV2()
bool
HasCompletedTraining(const std::string &inType, const std::string &inDifficulty)
| Parameter |
Type |
Description |
| inType |
const std::string & |
--- |
| inDifficulty |
const std::string & |
--- |
bool
HasCompletedTutorial(int InType)
| Parameter |
Type |
Description |
| InType |
int |
--- |
bool
HasPerfectedTraining(const std::string &inType, const std::string &inDifficulty)
| Parameter |
Type |
Description |
| inType |
const std::string & |
--- |
| inDifficulty |
const std::string & |
--- |
bool
UpdateDataFromProgress()
void
EndTrainingEditorPlaytest()
void
eventOnRemoved()
void
eventOnShellSet()
void
PlayFreeplayMap(const std::string &Map)
| Parameter |
Type |
Description |
| Map |
const std::string & |
--- |
void
PlayTraining(const std::string &Type, const std::string &trainingDifficulty)
| Parameter |
Type |
Description |
| Type |
const std::string & |
--- |
| trainingDifficulty |
const std::string & |
--- |
void
PlayTutorial(bool bAdvanced)
| Parameter |
Type |
Description |
| bAdvanced |
bool |
--- |
void
PlayV2Tutorial(int type, bool bAutoEntered)
| Parameter |
Type |
Description |
| type |
int |
--- |
| bAutoEntered |
bool |
--- |
void
ResetTrainingProgress()
void
SetCurrentPlaylist(const std::string &playlist)
| Parameter |
Type |
Description |
| playlist |
const std::string & |
--- |
void
SetTrainingEditorGameEvent(TrainingEditorWrapper inGameEvent)
void
SetTrainingGameEvent(TutorialWrapper inGameEvent)
void
StartAtPlaylistIndex(int inPlaylistIndex)
| Parameter |
Type |
Description |
| inPlaylistIndex |
int |
--- |
int
GetCurrentScore()
int
GetCurrentRound()
int
GetTotalRounds()
std::string
GetSelectedFreeplayMap()
int
GetCurrentPlaylistindex()