TrainingEditorWrapper
Last edited bySimple_AOB10/16/2025
float GetMinRoundTime()
void SetMinRoundTime(float newMinRoundTime)
| Parameter | Type | Description |
|---|---|---|
| newMinRoundTime | float | --- |
float GetMaxRoundTime()
void SetMaxRoundTime(float newMaxRoundTime)
| Parameter | Type | Description |
|---|---|---|
| newMaxRoundTime | float | --- |
unsigned long GetbNoEditor()
void SetbNoEditor(unsigned long newbNoEditor)
| Parameter | Type | Description |
|---|---|---|
| newbNoEditor | unsigned long | --- |
unsigned long GetbDisplayedRedoPenaltyMessage()
void SetbDisplayedRedoPenaltyMessage(unsigned long newbDisplayedRedoPenaltyMessage)
| Parameter | Type | Description |
|---|---|---|
| newbDisplayedRedoPenaltyMessage | unsigned long | --- |
unsigned long GetbUnsavedChanges()
void SetbUnsavedChanges(unsigned long newbUnsavedChanges)
| Parameter | Type | Description |
|---|---|---|
| newbUnsavedChanges | unsigned long | --- |
int GetPointsScoredThisRound()
void SetPointsScoredThisRound(int newPointsScoredThisRound)
| Parameter | Type | Description |
|---|---|---|
| newPointsScoredThisRound | int | --- |
int GetShotAttempt()
void SetShotAttempt(int newShotAttempt)
| Parameter | Type | Description |
|---|---|---|
| newShotAttempt | int | --- |
int GetGoalieScore()
void SetGoalieScore(int newGoalieScore)
| Parameter | Type | Description |
|---|---|---|
| newGoalieScore | int | --- |
unsigned char GetPlayTestType()
void SetPlayTestType(unsigned char newPlayTestType)
| Parameter | Type | Description |
|---|---|---|
| newPlayTestType | unsigned char | --- |
ArrayWrapper GetGoalMeshBlockers()
ActorWrapper GetGoalMeshBlockerArchetype()
void SetGoalMeshBlockerArchetype(ActorWrapper newGoalMeshBlockerArchetype)
| Parameter | Type | Description |
|---|---|---|
| newGoalMeshBlockerArchetype | ActorWrapper | --- |
GameEditorSaveDataWrapper GetTrainingData()
void SetTrainingData(GameEditorSaveDataWrapper newTrainingData)
| Parameter | Type | Description |
|---|---|---|
| newTrainingData | GameEditorSaveDataWrapper | --- |
float GetSaveDelayTime()
void SetSaveDelayTime(float newSaveDelayTime)
| Parameter | Type | Description |
|---|---|---|
| newSaveDelayTime | float | --- |
float GetSaveCooldown()
void SetSaveCooldown(float newSaveCooldown)
| Parameter | Type | Description |
|---|---|---|
| newSaveCooldown | float | --- |
UnrealStringWrapper GetTrainingFileName()
void OnLoadingMovieClosed()
void TagHistoryChanges()
void MarkAsDirty()
void ForceTagHistoryChanges()
void SetTracedCrosshairActor(PlayerControllerWrapper PC, ActorWrapper NewActor)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
| NewActor | ActorWrapper | --- |
bool DestroyBall(BallWrapper Ball)
| Parameter | Type | Description |
|---|---|---|
| Ball | BallWrapper | --- |
bool AllowDynamicCrowd()
void BroadcastGoMessage()
int GetTotalRounds()
unsigned char GetDifficulty()
unsigned char GetTrainingType()
void Save2()
void OnTrainingModeLoaded()
void DuplicateRound(int Index)
| Parameter | Type | Description |
|---|---|---|
| Index | int | --- |
void ReorderRound(int FromIndex, int ToIndex)
| Parameter | Type | Description |
|---|---|---|
| FromIndex | int | --- |
| ToIndex | int | --- |
void SetRoundTimeLimit(float NewRoundTime)
| Parameter | Type | Description |
|---|---|---|
| NewRoundTime | float | --- |
bool HandleNextGame()
void ResetBalls()
void Load2(std::string SaveName, PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| SaveName | std::string | --- |
| PC | PlayerControllerWrapper | --- |
void DestroyGoalMeshBlockers()
void UpdateGoalMeshBlocker()
int GetScore()
void RemovePointsFromScore(int PointsToRemove, int TeamIndex)
| Parameter | Type | Description |
|---|---|---|
| PointsToRemove | int | --- |
| TeamIndex | int | --- |
bool ShowScorerGoalMessage()
void ShowResetRoundMessage()
bool ShowPenaltyMessage()
int GetPlayerTeamNumber()
int GetBallGoalScoreNumber()
void RemoveAllPointsFromScore(int TeamIndex)
| Parameter | Type | Description |
|---|---|---|
| TeamIndex | int | --- |
bool IncrementRound(unsigned long bLoop)
| Parameter | Type | Description |
|---|---|---|
| bLoop | unsigned long | --- |
Vector AdjustToFloorLocation(Vector &TraceStart, Vector &CollsionExtent)
| Parameter | Type | Description |
|---|---|---|
| TraceStart | Vector | --- |
| CollsionExtent | Vector | --- |
ActorWrapper SpawnArchetypeAtAndAdjustToFloor(ActorWrapper Archetype, Vector &SpawnLocation, Rotator &SpawnRotation)
| Parameter | Type | Description |
|---|---|---|
| Archetype | ActorWrapper | --- |
| SpawnLocation | Vector | --- |
| SpawnRotation | Rotator | --- |
void SpawnBallAndStartPointAt(Vector &BallSpawnLocation, Rotator &BallSpawnRotation, Vector &StartPointSpawnLocation, Rotator &StartPointSpawnRotation)
| Parameter | Type | Description |
|---|---|---|
| BallSpawnLocation | Vector | --- |
| BallSpawnRotation | Rotator | --- |
| StartPointSpawnLocation | Vector | --- |
| StartPointSpawnRotation | Rotator | --- |
void SetupDefaultRound()
void SwitchToRoundNumber(int RoundNumber, unsigned long BackupCurrentRound)
| Parameter | Type | Description |
|---|---|---|
| RoundNumber | int | --- |
| BackupCurrentRound | unsigned long | --- |
void DeleteRound(int RoundToDelete)
| Parameter | Type | Description |
|---|---|---|
| RoundToDelete | int | --- |
void RestartPlayTest()
void EndPlayTest()
void StartPlayTest(unsigned char InPlayTestType)
| Parameter | Type | Description |
|---|---|---|
| InPlayTestType | unsigned char | --- |
bool CanPlayTestRoundNumber(int RoundNumber)
| Parameter | Type | Description |
|---|---|---|
| RoundNumber | int | --- |
void SetUnsavedChanges(unsigned long bInUnsavedChanges)
| Parameter | Type | Description |
|---|---|---|
| bInUnsavedChanges | unsigned long | --- |
void UpdateActiveRoundData()
void StartNewRound()
bool IsValidRoundIndex(int ArrayIndex)
| Parameter | Type | Description |
|---|---|---|
| ArrayIndex | int | --- |
void AddLocalPlayer(PlayerControllerWrapper Player)
| Parameter | Type | Description |
|---|---|---|
| Player | PlayerControllerWrapper | --- |
void OnInit()
void eventDestroyed()
void eventPostBeginPlay()
void EventSaveResult(unsigned long bSuccess)
| Parameter | Type | Description |
|---|---|---|
| bSuccess | unsigned long | --- |
void EventUnsavedChanges(unsigned long bOutUnsavedChanges)
| Parameter | Type | Description |
|---|---|---|
| bOutUnsavedChanges | unsigned long | --- |
void EventPlaytestStarted(TrainingEditorWrapper GamEvent)
| Parameter | Type | Description |
|---|---|---|
| GamEvent | TrainingEditorWrapper | --- |
void EventRoundChanged(TrainingEditorWrapper GamEvent)
| Parameter | Type | Description |
|---|---|---|
| GamEvent | TrainingEditorWrapper | --- |
void EventRoundTimeChanged(TrainingEditorWrapper GameEvent)
| Parameter | Type | Description |
|---|---|---|
| GameEvent | TrainingEditorWrapper | --- |