Rotator
Last edited bySimple_AOB10/16/2025
A description of the orientation of an object. This github page describes what 3D space is in Rocket League
Some additional notes:
- Rotator applies rotations in the order yaw-pitch-roll.
- The identity rotation for a car (i.e. P=Y=R=0) corresponds to the car being upright with its nose pointing towards the positive x-axis. If the car were at the center of the field, its nose would face towards the left mid-boost, from the blue team's perspective.
- Example: to get a car facing straight up, wheels toward the orange goal, you could yaw 90 degrees right, then pitch up 90 degrees. This corresponds to P=16383, Y=16383, R=0. You could also yaw 90 degrees left, pitch 90 degrees up, then roll 180 degrees. This corresponds to P=16383, Y=-16384, R=32767.
int Pitch
Default value: none
int Yaw
Default value: none
int Roll
Default value: none
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