ViewTarget
Last edited bySimple_AOB10/16/2025
Target of a camera. Target can be wrapped in an ActorWrapper wrappedTarget(((uintptr_t) struct->Target))
Similarly controller is safe to cast to PlayerControllerWrapper and PRI can be cast to PriWrapper
void * Target
Default value: none
void * Controller
Default value: none
POV POV
Default value: none
float AspectRatio
Default value: none
void * PRI
Default value: none
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