GameEditorWrapper
Last edited bySimple_AOB10/16/2025
int GetActiveRoundNumber()
void SetActiveRoundNumber(int newActiveRoundNumber)
| Parameter | Type | Description |
|---|---|---|
| newActiveRoundNumber | int | --- |
int GetMaxRounds()
void SetMaxRounds(int newMaxRounds)
| Parameter | Type | Description |
|---|---|---|
| newMaxRounds | int | --- |
int GetHistoryPosition()
void SetHistoryPosition(int newHistoryPosition)
| Parameter | Type | Description |
|---|---|---|
| newHistoryPosition | int | --- |
int GetMaxUndoHistory()
void SetMaxUndoHistory(int newMaxUndoHistory)
| Parameter | Type | Description |
|---|---|---|
| newMaxUndoHistory | int | --- |
FXActorWrapper GetFXActorArchetype()
void SetFXActorArchetype(FXActorWrapper newFXActorArchetype)
| Parameter | Type | Description |
|---|---|---|
| newFXActorArchetype | FXActorWrapper | --- |
FXActorWrapper GetFXActor()
void SetFXActor(FXActorWrapper newFXActor)
| Parameter | Type | Description |
|---|---|---|
| newFXActor | FXActorWrapper | --- |
void RotateActor(PlayerControllerWrapper PC, unsigned long bSnapOrientation)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
| bSnapOrientation | unsigned long | --- |
void PrevRound()
void NextRound()
void DecreaseTime()
void IncreaseTime()
void StopEditing(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void StartEditing()
void CycleActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ReleaseGrabbedActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ReleaseRotateActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ToggleRotateActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ToggleGrabActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ToggleReleaseActor(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void ReleaseActor2(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void GrabActor2(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
bool CanQueSaveReplay()
bool ShouldUpdateCrosshair()
int GetPlayerTeamNumber()
bool CanAddHistory()
void ToggleEditorRound()
void CommitRedoRound()
void ResetRound()
void Save2()
void Redo2(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
void Undo2(PlayerControllerWrapper PC)
| Parameter | Type | Description |
|---|---|---|
| PC | PlayerControllerWrapper | --- |
unsigned char GetOtherHistoryType(unsigned char HistoryType)
| Parameter | Type | Description |
|---|---|---|
| HistoryType | unsigned char | --- |
void ClampUndoHistory()
void ClearRedoHistory()
void ClearAllHistory()
bool DestroyActor(ActorWrapper A, unsigned char HistoryType)
| Parameter | Type | Description |
|---|---|---|
| A | ActorWrapper | --- |
| HistoryType | unsigned char | --- |
bool IsInEditorMode()
void RemoveAllPointsFromScore(int TeamIndex)
| Parameter | Type | Description |
|---|---|---|
| TeamIndex | int | --- |
void RemovePointsFromScore(int PointsToRemove, int TeamIndex)
| Parameter | Type | Description |
|---|---|---|
| PointsToRemove | int | --- |
| TeamIndex | int | --- |
void DeleteAllExistingActorsBasedOffSpawnList()
bool RoundContainsASwitch()
void EnableTriggers(unsigned long bEnable)
| Parameter | Type | Description |
|---|---|---|
| bEnable | unsigned long | --- |
void HideCarSpawnPoints(unsigned long bHide)
| Parameter | Type | Description |
|---|---|---|
| bHide | unsigned long | --- |
void ResetSpawnLocations()
void OnSpawnedArchetype(ActorWrapper SpawnedActor, unsigned char HistoryType)
| Parameter | Type | Description |
|---|---|---|
| SpawnedActor | ActorWrapper | --- |
| HistoryType | unsigned char | --- |
void SpawnArchetype(PlayerControllerWrapper Controller, int ArchetypeIndex)
| Parameter | Type | Description |
|---|---|---|
| Controller | PlayerControllerWrapper | --- |
| ArchetypeIndex | int | --- |
void IncrementSelectedSpawnArchetypeIndex(int Direction, int *Index)
| Parameter | Type | Description |
|---|---|---|
| Direction | int | --- |
| Index | int * | --- |
bool CanChangeTeam()
void ResetBallsToDefaultPosition()
void FireBalls()
void Interact()
bool ShouldResetBalls()
void OnVehicleSetup(CarWrapper Car)
| Parameter | Type | Description |
|---|---|---|
| Car | CarWrapper | --- |
void HandleVehicleSetup(CarWrapper Car)
| Parameter | Type | Description |
|---|---|---|
| Car | CarWrapper | --- |
void OnPlayerRestarted(CarWrapper PlayerCar)
| Parameter | Type | Description |
|---|---|---|
| PlayerCar | CarWrapper | --- |
bool ChooseTeam(int TeamIndex, PlayerControllerWrapper Player)
| Parameter | Type | Description |
|---|---|---|
| TeamIndex | int | --- |
| Player | PlayerControllerWrapper | --- |