GameEditorSaveDataWrapper
Last edited bySimple_AOB10/16/2025
UnrealStringWrapper GetLoadedSaveName()
TrainingEditorSaveDataWrapper GetTrainingData()
void SetTrainingData(TrainingEditorSaveDataWrapper newTrainingData)
| Parameter | Type | Description |
|---|---|---|
| newTrainingData | TrainingEditorSaveDataWrapper | --- |
int GetPlayerTeamNumber()
void SetPlayerTeamNumber(int newPlayerTeamNumber)
| Parameter | Type | Description |
|---|---|---|
| newPlayerTeamNumber | int | --- |
unsigned long GetbUnowned()
void SetbUnowned(unsigned long newbUnowned)
| Parameter | Type | Description |
|---|---|---|
| newbUnowned | unsigned long | --- |
int GetShotsCompleted()
void SetShotsCompleted(int newShotsCompleted)
| Parameter | Type | Description |
|---|---|---|
| newShotsCompleted | int | --- |
UnrealStringWrapper GetFavoritesFolderPath()
UnrealStringWrapper GetMyTrainingFolderPath()
UnrealStringWrapper GetDownloadedFolderPath()
unsigned char GetTrainingSaveType(unsigned long bOwned, unsigned long bFavorited)
| Parameter | Type | Description |
|---|---|---|
| bOwned | unsigned long | --- |
| bFavorited | unsigned long | --- |