BallBreakoutWrapper
Last edited bySimple_AOB10/16/2025
AppliedBreakoutDamage GetAppliedBreakoutDamage() const
unsigned int GetbClearTeamOnDamage()
void SetbClearTeamOnDamage(unsigned int bClearTeamOnDamage)
| Parameter | Type | Description |
|---|---|---|
| bClearTeamOnDamage | unsigned int | --- |
unsigned int GetbCanDamageOwnTeam()
void SetbCanDamageOwnTeam(unsigned int bCanDamageOwnTeam)
| Parameter | Type | Description |
|---|---|---|
| bCanDamageOwnTeam | unsigned int | --- |
float GetMinDamageVelocity()
void SetMinDamageVelocity(float MinDamageVelocity)
| Parameter | Type | Description |
|---|---|---|
| MinDamageVelocity | float | --- |
float GetMinDamageTime()
void SetMinDamageTime(float MinDamageTime)
| Parameter | Type | Description |
|---|---|---|
| MinDamageTime | float | --- |
unsigned int GetMinImpactSpeedForCharge()
void SetMinImpactSpeedForCharge(unsigned int MinImpactSpeedForCharge)
| Parameter | Type | Description |
|---|---|---|
| MinImpactSpeedForCharge | unsigned int | --- |
float GetDoubleTapTime()
void SetDoubleTapTime(float DoubleTapTime)
| Parameter | Type | Description |
|---|---|---|
| DoubleTapTime | float | --- |
float GetForceAccumDecayPerSecond()
void SetForceAccumDecayPerSecond(float ForceAccumDecayPerSecond)
| Parameter | Type | Description |
|---|---|---|
| ForceAccumDecayPerSecond | float | --- |
float GetForceAccumMax()
void SetForceAccumMax(float ForceAccumMax)
| Parameter | Type | Description |
|---|---|---|
| ForceAccumMax | float | --- |
float GetForceAccumRecent()
void SetForceAccumRecent(float ForceAccumRecent)
| Parameter | Type | Description |
|---|---|---|
| ForceAccumRecent | float | --- |
unsigned char GetLastTeamTouch()
void SetLastTeamTouch(unsigned char LastTeamTouch)
| Parameter | Type | Description |
|---|---|---|
| LastTeamTouch | unsigned char | --- |
CarWrapper GetLastCarTouch()
void SetLastCarTouch(CarWrapper LastCarTouch)
| Parameter | Type | Description |
|---|---|---|
| LastCarTouch | CarWrapper | --- |
unsigned int GetLastDamage()
void SetLastDamage(unsigned int LastDamage)
| Parameter | Type | Description |
|---|---|---|
| LastDamage | unsigned int | --- |
float GetLastDamageTime()
void SetLastDamageTime(float LastDamageTime)
| Parameter | Type | Description |
|---|---|---|
| LastDamageTime | float | --- |
unsigned int GetDamageIndex()
void SetDamageIndex(unsigned int DamageIndex)
| Parameter | Type | Description |
|---|---|---|
| DamageIndex | unsigned int | --- |
float GetAbsorbedForce()
void SetAbsorbedForce(float AbsorbedForce)
| Parameter | Type | Description |
|---|---|---|
| AbsorbedForce | float | --- |
float GetDamagePercent()
bool WillDamage()
unsigned int GetDamageIndexForForce(float Force)
| Parameter | Type | Description |
|---|---|---|
| Force | float | --- |
unsigned int GetDamageIndexForTime(float Time)
| Parameter | Type | Description |
|---|---|---|
| Time | float | --- |
void SetLastTeamTouch2(unsigned char InLastTeamTouch)
| Parameter | Type | Description |
|---|---|---|
| InLastTeamTouch | unsigned char | --- |
void ForceDamageIndex(unsigned int InIndex)
| Parameter | Type | Description |
|---|---|---|
| InIndex | unsigned int | --- |
void SetDamageIndex2(unsigned int InIndex)
| Parameter | Type | Description |
|---|---|---|
| InIndex | unsigned int | --- |
void OnCarTouch(CarWrapper HitCar, unsigned char HitType)
| Parameter | Type | Description |
|---|---|---|
| HitCar | CarWrapper | --- |
| HitType | unsigned char | --- |