BreakOutActorPlatformWrapper
Last edited bySimple_AOB10/16/2025
BreakOutActorPlatformWrapper GetAllPlatforms()
BreakoutDamageState GetDamagestate() const
unsigned int GetSides()
unsigned int GetbPrimaryPlayerStart()
unsigned int GetTeamIndex()
void SetTeamIndex(unsigned int TeamIndex)
| Parameter | Type | Description |
|---|---|---|
| TeamIndex | unsigned int | --- |
unsigned int GetMaxDamage()
void SetMaxDamage(unsigned int MaxDamage)
| Parameter | Type | Description |
|---|---|---|
| MaxDamage | unsigned int | --- |
float GetNeighborRadius()
void SetNeighborRadius(float NeighborRadius)
| Parameter | Type | Description |
|---|---|---|
| NeighborRadius | float | --- |
ArrayWrapper GetNeighbors()
float GetLastHitTime()
void SetLastHitTime(float LastHitTime)
| Parameter | Type | Description |
|---|---|---|
| LastHitTime | float | --- |
bool IsBroken()
bool IsDamaged()
void Reset()
void SetDamageState2(unsigned char InDamageState, PriWrapper InDamageCauser, Vector &InLocation, unsigned int bDirectDamage, unsigned int bImmediate)
| Parameter | Type | Description |
|---|---|---|
| InDamageState | unsigned char | --- |
| InDamageCauser | PriWrapper | --- |
| InLocation | Vector | --- |
| bDirectDamage | unsigned int | --- |
| bImmediate | unsigned int | --- |
void IncreaseDamage(PriWrapper DamageCauser, Vector &FromLocation, unsigned int bDirectDamage)
| Parameter | Type | Description |
|---|---|---|
| DamageCauser | PriWrapper | --- |
| FromLocation | Vector | --- |
| bDirectDamage | unsigned int | --- |
bool NeighborDamage(BallWrapper Ball, unsigned int InDamage, Vector &HitLocation)
| Parameter | Type | Description |
|---|---|---|
| Ball | BallWrapper | --- |
| InDamage | unsigned int | --- |
| HitLocation | Vector | --- |