RumblePickupComponentWrapper
Last edited bySimple_AOB10/16/2025
UnrealStringWrapper GetPickupName()
unsigned long GetbHudIgnoreUseTime()
void SetbHudIgnoreUseTime(unsigned long newbHudIgnoreUseTime)
| Parameter | Type | Description |
|---|---|---|
| newbHudIgnoreUseTime | unsigned long | --- |
unsigned long GetbHasActivated()
void SetbHasActivated(unsigned long newbHasActivated)
| Parameter | Type | Description |
|---|---|---|
| newbHasActivated | unsigned long | --- |
unsigned long GetbIsActive()
void SetbIsActive(unsigned long newbIsActive)
| Parameter | Type | Description |
|---|---|---|
| newbIsActive | unsigned long | --- |
float GetActivationDuration()
void SetActivationDuration(float newActivationDuration)
| Parameter | Type | Description |
|---|---|---|
| newActivationDuration | float | --- |
FXActorWrapper GetPickupFXArchetype()
void SetPickupFXArchetype(FXActorWrapper newPickupFXArchetype)
| Parameter | Type | Description |
|---|---|---|
| newPickupFXArchetype | FXActorWrapper | --- |
FXActorWrapper GetPickupFX()
void SetPickupFX(FXActorWrapper newPickupFX)
| Parameter | Type | Description |
|---|---|---|
| newPickupFX | FXActorWrapper | --- |
bool HasActivated2()
RBActorWrapper GetClientTarget()
void OnVehicleSetupComplete()
float GetActiveTimePercent()
void PickupEnd()
void PickupStart()
BoostWrapper GetBoostComponent()
void DeactivatePickup()
bool TryActivate(RBActorWrapper TargetOverride)
| Parameter | Type | Description |
|---|---|---|
| TargetOverride | RBActorWrapper | --- |
void OnCreated()
bool CanPickup(CarWrapper InCar)
| Parameter | Type | Description |
|---|---|---|
| InCar | CarWrapper | --- |
void ApplyPickup(CarWrapper InCar)
| Parameter | Type | Description |
|---|---|---|
| InCar | CarWrapper | --- |