Banners & Borders (Beta)

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Author: ItsBranK
First Uploaded: 10/29/2020
Last Updated: 01/19/2021
 Views: 33568
 Downloads: 57001
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Spawns in every banner and avatar border in the game for you to use! (Client side only)



This plugin allows you to spawn in every single banner in the game, as well as avatar borders.

Only you can see the banners/borders you have selected, it shows up as the default banner/border for other players.

The client side items in your inventory will be labeled as a black market item, as well as them being trade locked.


I have recently added support for Epic Games so I had to rework how my RLSDK finds classes and functions.

As a result there is a known crash that happens when you try to unload the plugin, so until I fix it don't unload the plugin in the middle of a game and you'll be fine.

This plugin is still in beta, if you encounter any bugs please contact me via twitter.


When you exit the game or unload the plugin bb_remove will automatically be called to prevent any crashes.

Command Description
banners_give Spawns in every single banner.
borders_give Spawns in every single avatar border.
bb_give (product_id) (paint_id) Spawns in a banner or border of your choice with any paint value.
bb_remove Removes all spawned in banners & borders from your inventory.
bb_debug (0-1) Enables logging debug artifacts to the console when spawning in items.


Version 2.8

  • Updated to work with the latest Rocket League and BakkesMod version.

Version 2.7

  • I don't remember, prob just a version change.

Version 2.6

  • Updated to work with the latest BakkesMod version.
  • Added Billy Herrington.

Version 2.5

  • Updated to work with the latest BakkesMod version.
  • Changed how I grab classes and functions, again.

Version 2.4

  • Still testing out support for Epic Games.

Version 2.3

  • I fucked up.

Version 2.2

  • Testing out support for Epic Games.

Version 2.1

  • Removed logging the largest instance id to the console (I forgot to comment that out).
  • Fixed logging that the players inventory was synced to the console upon exiting Rocket League, was only suppose to log it if the user did the command manually.
  • Added a check when spawning in items, if something goes wrong it will reload all instances in hopes that fixes it.

Version 2.0

  • Spawning in items in mass quantities no longer freezes your game (Thanks to Martinn#1036).
  • Changed how version check finds your version.txt file.
  • Changed how class instances are stored internally.

Version 1.9

  • Added check to make sure the game isn't running on the Epic Games store.

Version 1.8

  • Added a command to spawn in banners or borders with paint values (see commands list above).
  • Added an option to enable printing debug information to the console when an item is spawned in.
  • All items spawned in now have the NoNotify attribute on them.

Version 1.7

  • Added a settings file with buttons to spawn in banners and borders.